No it wasn't, best was A Call to Arms, ItB came seconf, then Thirdspace, after that Rangers and last was River of souls.
Exactly right, in my (expert and irrefutable) opinion.
No it wasn't, best was A Call to Arms, ItB came seconf, then Thirdspace, after that Rangers and last was River of souls.
DeMartino's post was the first I've heard of Rangers' quality not being what JMS intended.
I still go with my original opinion of James Cameron on the directors issue.
I can't quite figure out why - something in my blood just tells me that he is the one.
But the final product was more complex than just having the seat drop into the 3D VR display! All they did different in the film from what was described in the script was have her move her legs and not just her arms (if, indeed, the script was a complete description of the action intended).I am sure I read on more than one occasion that the final (kick-boxing) form of that was a last minute compromise because his original idea, which was to have Sarah's entire seat/console drop through the floor into a 360-degree VR "tactical display", just couldn't be done for either technical or budgetary reasons (I forget which).
This is not to defend the final weapons console (which is just a bad idea in many ways), but if true (as implied by the extract of script earlier in either this thread or the similar one running at the moment) it would surely have been much better than what we ended up with.
3. Rangers and A call to Arms (tied)
4. River of Souls (The only good part was Lochley... well you know)
As you say, it (the weapons-kickboxing thing) was just something that was unique and didn't work... but it was far from the worst thing about the movie.
My reference to Panavision was indeed a reference to the aspect ratio itself but not the actual equipment used to film the LOTR movies as I had no idea what type of equipment was used prior to reading it in this thread.
As to this subject I agree that it should not be the focus of this thread. Although I still do not agree with Jade Jaguar and colonyearth on this subject it is best reserved for a future thread of its own if we wish to pursue this discussion any further. In the meantime I will engage in more research about this.
But the final product was more complex than just having the seat drop into the 3D VR display! All they did different in the film from what was described in the script was have her move her legs and not just her arms (if, indeed, the script was a complete description of the action intended).I am sure I read on more than one occasion that the final (kick-boxing) form of that was a last minute compromise because his original idea, which was to have Sarah's entire seat/console drop through the floor into a 360-degree VR "tactical display", just couldn't be done for either technical or budgetary reasons (I forget which).
This is not to defend the final weapons console (which is just a bad idea in many ways), but if true (as implied by the extract of script earlier in either this thread or the similar one running at the moment) it would surely have been much better than what we ended up with.
And remember the discussion between JMS and some UofM grad on how the very sequences used in the flick could work out very well with little more than today's technology? JMS certainly didn't imply that the series would lack the kicking action.
I remain convinced that what we saw was what JMS intended - though I am willing to be proven wrong with some citations.
As you say, it was just something that was unique and didn't work... but it was far from the worst thing about the movie. IMO, the worst things about the movie were the dialogue, the pacing, and the resolution of the crisis. The next project can survive a poorly-conceived (or perhaps poorly-executed) gimmick, but it cannot survive what I think were the major flaws of TLotR.
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