WombatControl
Member
Actually, there is a reason why the jump points look different for Rangers. ACtA and B5 both used LightWave for their CGI effects. Rangers uses Maya, which doesn't have the same procedural textures as LightWave. (Procedural textures are textures that are not actual images, but mathematical patterns. Each rendering package has different kinds of procedural textures.) Things like the jump points and Shadow skin need those LightWave specific procedural textures. It would take a lot of tweaking to get the effect exactly correct - and considering the time they had to finish the effects, it's better to do something new. After all, SCIFI wants a new audience to come to B5 through Rangers, and they aren't going to know what a jump point looks like anyway.
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WombatControl
http://www.flarn.com/wombatcontrol/
"Who let the spoo out? Sigh sigh sigh sigh sigh..."
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WombatControl
http://www.flarn.com/wombatcontrol/
"Who let the spoo out? Sigh sigh sigh sigh sigh..."