Crazybillyo:
Honestly I haven't had that much education. I tried to do as much CG work as I could in high school, but that was hard since we weren't well equiped. Basically I worked very hard developing my basic art skills. One has to be an artist first, and only use the computer as a tool.
Anyways after high school I took a "3D Animation & Digital Effects" course at Vancouver Film school (www.vfs.com). The course puts you through 10 months of hell as you learn as much as you can. It's usually 14 hours a day, 6 or 7 days a week, for 10 months straight. I just worked my ass off to try and create a decent demo reel.
After that I was fortunate enough to be recommended to GVFX by a former teacher at film school. I came by with my reel and basically was working as an intern for a few months before actually being hired.
Hope that answers your question. Let me know if not
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Alec McClymont, 3D Artist
3D Artist - GVFX
We live for the one. We die for the one.
Honestly I haven't had that much education. I tried to do as much CG work as I could in high school, but that was hard since we weren't well equiped. Basically I worked very hard developing my basic art skills. One has to be an artist first, and only use the computer as a tool.
Anyways after high school I took a "3D Animation & Digital Effects" course at Vancouver Film school (www.vfs.com). The course puts you through 10 months of hell as you learn as much as you can. It's usually 14 hours a day, 6 or 7 days a week, for 10 months straight. I just worked my ass off to try and create a decent demo reel.
After that I was fortunate enough to be recommended to GVFX by a former teacher at film school. I came by with my reel and basically was working as an intern for a few months before actually being hired.
Hope that answers your question. Let me know if not
![laugh.gif](http://www.b5lr.com/ubb/images/icons/laugh.gif)
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Alec McClymont, 3D Artist
3D Artist - GVFX
We live for the one. We die for the one.