Flounder
Regular
my backyard is big enough to land a WhiteStar.
You know a regular Whitestar is about 480 meters long, right?
1 meter per pixel
my backyard is big enough to land a WhiteStar.
I'd also like to offer up my house as a base for the Interstellar Alliance. I have internet access and I'm pretty close to a freeway. Plus my kids are really well behaved and my backyard is big enough to land a WhiteStar.
...but since it was communicable only between Markab and did not seem to affect anyone else on the station....
At one point in the story, the drafa virus jumped species from the Markab to the Pak'ma'ra. It was in examining the similarity between Markab and Pak'ma'ra biology that enabled Franklin to devise a cure.
I cry every time I watch B5 explode!
Let's face it, folks, JMS wanted to end on a big explosion.
Actually, there are a lot of inconsistencies in the whole thing. On the one hand, it's a hazard to navigation; on the other hand, trade routes have shifted so no one goes there any more. It's too weakly armed to defend itself, but pirates want to steal the guns.
Let's face it, folks, JMS wanted to end on a big explosion.
They didn't blow up any jump gate, did they?
I thought it was just B5 that got blasted into little pieces.
Might still be useful for beacon or navigation purposes.
But in hyperspace... the beacon is drifting about. Unless there is something in normal space which the beacon can observe *across* the hyperspace-normalspace barrier... would the beacon not inevitably drift away from its supposed location?The beacons are in hyperspace, you don't need a gate to have a beacon as far as i'm aware.
It was my understanding that no one ever blows up jumpgates, even during war, that's why they were in shock when someone did try it.
But in hyperspace... the beacon is drifting about. Unless there is something in normal space which the beacon can observe *across* the hyperspace-normalspace barrier... would the beacon not inevitably drift away from its supposed location?The beacons are in hyperspace, you don't need a gate to have a beacon as far as i'm aware.
I personally suspect it works like this:
-- The beacon broadcasts a signal in hyperspace (towards other beacons, and thusly incoming ships). This signal is highly directed, but can reach far.
-- The jump gate also broadcasts a signal, in normal space... but this signal is designed to penetrate the spatial barrier, and reach hyperspace. Sending it is fairly costly, and it reaches hyperspace in rather weak form.
-- The beacon floats almost exactly "on top" of the gate in hyperspace, and automatically maintains its proximity to the gate. If it wandered too far, it would no longer hear the gate.
Thus, to have a beacon... you would generally need a gate. One without the other would be of very limited use.
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